showing 4 games

namepublisher(developer)year arrow_downwarddescription
The Legend of Zelda: Link's Awakening DX Nintendo (Nintendo EAD)1998Nintendo's fantasy adventure hero, Link of Hyrule, returns in the epic quest The Legend of Zelda: Link's Awakening. This adventure is set on the mysterious Koholint Island, a place where dreams and reality collide. As a castaway, Link must find a way to escape from the island and return to his beloved homeland of Hyrule.

But it won't be as easy as chartering a boat. The island's inhabitants have no knowledge of the outside world. One creature, a talking owl, may know the solution to Link's dilemma, but first Link must tackle eight dungeons full of treacherous monsters and tricky traps. His goal: find the eight Instruments of the Sirens and awaken the omnipotent Wind Fish which rules the island. Link must battle new enemies and make new friends in order to make it to the end of this in-depth fantasy story.***4. part of Zelda- this is color remake of "normal" Gameboy version.
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The Legend of Zelda Nintendo (Flagship Studios)1999Gather the Triforce Fragments, collect the weapons needed to defeat Gannon (its says "GANNON" in the game).Rescue the princess. Then do it again (1st Quest, 2nd Quest). This is an appropriately difficult action-adventure with minor puzzle elements and maze like dungeons. There are enemies on nearly every screen to be dispatched by sword, boomerang, arrow, bomb, flame, recorder (flute), and/or magic.

The original NES version that was to be published on Gameboy [b][color=red]C[/color][color=00A000]O[/color][color=D0D000]L[/color][color=orange]O[/color][color=red]R[/color][/b]. But after porting, people at Flagship thought that the original Legend of Zelda was too hard and set about dumbing it down. Rather than adding more dialog or a hint system, they chose to fundamentally change gameplay. With each dumb down step in a specific gameplay mechanic, the rest of the gameplay needed to be reworked to match. Soon the entire overworld was different and nothing fit together very well. Additionally the was the legitimate innate problem (as opposed to the aforementioned manufactured problems) of individual screens of the original being too big for the Gameboy Color screen. This could lead to the player not seeing things as important as doors and stairways. Note to developers, visually alerting players to important off-screen information is commonly called Radar. This can be a separate window on a status screen, a small overlayed window, an switchable HUD, or a fractional HUD showing only key info for short times as needed. Additionally the is the option of audio ques

In case no one has noticed, The Legend of Zelda series started out hard and subsequent releases are getting easier. Despite Flagship's concern over difficulty, the original LoZ has sold well in every market where it is offered on Gamecube & Wii. With a proper solution to the small screen, this game would not have been too hard (to popular) to publish.
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Prince of Persia Red Orb Entertainment (Ed Magnin & Associates)1999The Grand Visir Jaffar seizes control of the throne while the Sultan is away. At the same time, a young prince from a far away land falls in love with the Princess, causing him to become Jaffar's enemy. Jaffar kidnaps the prince throwing him into the darkest part of the dungeon. The Princess now has one hour to make a choice: marry the evil Jaffar or die. Take the role of the young prince as he tries to escape from the dungeon. Each of the 12 game levels is a puzzle, and you have exactly 60 minutes to get through all of the levels. There are guards throughout the dungeon who are trying to stop you, but you can pick up a sword and use it to dispatch the guards. Break out of the dungeon and save the woman you love in Prince of Persia. labelimagesubject
Blaster Master: Enemy Below  Sunsoft (SunSoft)2000Piloting the mighty SOPHIA tank, you'll progress through a massive subterranean world with two unique gameplay modes. The first type is a side-scrolling Blast-A-Thon, where your perspective is from the inside of the SOPHIA tank. You'll have to use equal measures of timing with your trigger finger, as there is nearly as much jumping as there is shooting. The second type of gameplay puts you on foot. To explore many of the underground caves, you'll have to leave the relatively safe confines of the SOPHIA to enter overhead-action stages, where you can uncover special weapons and abilities for the tank that will unlock even more areas to explore. Highly-detailed graphics, coupled with smooth animation, ensure a high-quality graphical experience. labelimagesubject
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